You'll need to set some other things up behind the scenes to handle slope angle collisions.
As for the mesh height, you can use mesh height i believe to get the height of a mesh. OR, loop through every vertex, find the lowest, find the height vertex then do a simple calculation :o)
As for the mesh height, you can use mesh height i believe to get the height of a mesh. OR, loop through every vertex, find the lowest, find the height vertex then do a simple calculation :o)