devils shadow system

Blitz3D Forums/Blitz3D Userlibs/devils shadow system

oops heres the rest of the code
;thursday,feburary 14,2008
;R. Manwiller
Include "DevilShadowSystem.bb"
Include "ShadowVolumes.bb"
Include "UserInterface.bb"

Graphics3D 1280,1024,128,2
SetBuffer BackBuffer()
AppTitle "BATTLE CART"
HidePointer
frametimer=CreateTimer(60)

Type char
Field e,x,y,z,fx,fy,fz,i,hp,wins
End Type

Type item
Field e,i_type,x,y,z,prob
End Type

Type gbox
Field e,x,y,z,i,time
End Type

Include "globals.bb"

Const player=1,pickup=2,goodie=3,world=4,bottom=5
Collisions player,world,2,2
Collisions player,pickup,2,2
Collisions player,goodie,2,2
Collisions player,bottom,2,2

loadlevel()
loadplayer()

While Not KeyHit(1)

updateplayer()
;updateitems()
updatelevel()
updatecam()

Render(2,1)
UpdateWorld
Text 0,0,TrisRendered(),0,0
WaitTimer frametimer
Flip
Wend
End
Include "data.bb"
Include "functions.bb"