Also, another, somewhat related problem I've encountered is that Blitz seems to handle collisions way too sensitively. For example, if I try to test out one of my terrains, my character gets stopped on the slopes that could pretty easily be walked up in real life (roughly 30 or 40 degrees). I'm not sure if this is a bug in Blitz or if it has something to do with my code, but I don't think its in my code because I'm not currently using any kind of gravity and I'm using
Collisions player_collide,terrain_collide,2,3. Also, if I use Collisions player_collide,terrain_collide,2,2, the character doesn't even slide down extremely steep slopes sometimes (close to 90 degrees).
Collisions player_collide,terrain_collide,2,3. Also, if I use Collisions player_collide,terrain_collide,2,2, the character doesn't even slide down extremely steep slopes sometimes (close to 90 degrees).