MeshTerrainY

Blitz3D Forums/Blitz3D Programming/MeshTerrainY

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Yes, I have tested out one of those and it seems to kill my framerate. I'm not sure why that is, but I think it has something to do with the fact that it has to use a PointInTriangle check for every triangle in the mesh terrain every frame. I think it might work well if there was a quicker way of doing this check, but I haven't been able to find one.