I've been working on a terrain editor for a while now and I decided to use mesh terrains from the beginning for a number of reasons. But now I'm wondering how it might be possible to find the terrain height of a mesh terrain without using linepick which might cause slowdown?
MeshTerrainY
Blitz3D Forums/Blitz3D Programming/MeshTerrainYThe Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.