Texture Width/Height

Blitz3D Forums/Blitz3D Programming/Texture Width/Height

I am not sure if this is a bug or not, want to confirm this first.

My simple code:

Graphics3D 800,600,0,2

img = LoadTexture("size.png",1+2)

Print TextureWidth(img) + " " + TextureHeight(img)
WaitKey()

my image( it is clearly 100x100) but for some oddreason, its saying its 128x128