I know the subject of alpha problems has been brought up a hundred times, but I'm having alpha problems with water when I add it to my terrain and I can't seem to find any solutions for my specific problem in any of the posts I have searched through.
So, basically what I have done is created a plane and textured it like water. Then, I set the alpha of the plane to something like 0.5 or 0.75. Then, I create a mesh terrain above this. The problem occurs when I edit my mesh terrain so that it goes below the level of the water plane. When I do this ( essentially making a point 'below sea level') it should create the effect of a pool or lake, but instead, the mesh terrain renders on top of the water for some reason and the water is not visible.
It also might be important that my terrain is made up of 5 surfaces one over the other with the top four having the BrushFx 2+32 and the bottom one having only BrushFx 2.
Any suggestions would be much appreciated.
So, basically what I have done is created a plane and textured it like water. Then, I set the alpha of the plane to something like 0.5 or 0.75. Then, I create a mesh terrain above this. The problem occurs when I edit my mesh terrain so that it goes below the level of the water plane. When I do this ( essentially making a point 'below sea level') it should create the effect of a pool or lake, but instead, the mesh terrain renders on top of the water for some reason and the water is not visible.
It also might be important that my terrain is made up of 5 surfaces one over the other with the top four having the BrushFx 2+32 and the bottom one having only BrushFx 2.
Any suggestions would be much appreciated.