AFAIK, all the Lua implementations are in BlitzMax. Blitz3D isn't really cut out for conventional scripting options as the language lacks the basic requirements ( function pointers are the biggy. )
Koriolis's BVM is probably your best bet. He seems to have worked around most of B3D's limitations.
http://koriolis.free.fr/bvm/index.html
Koriolis's BVM is probably your best bet. He seems to have worked around most of B3D's limitations.
http://koriolis.free.fr/bvm/index.html