Exclude a mesh from a light

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Ok I rendered particles after everything else. thx It works.
Btw I think there's a problem with this multipass method.
Characters are rendered even if they are out of the screen?!
Trisrendered() after each *render* outputs as if it drew every character.
No more object culling with CameraClsMode camera,False,False ?
Forced to use EntityInView?