Guess what? FloodFill no longer takes 10+ seconds to execute!!! I did some fiddling around with WritePixelFast(), and figured out how to integrate it. Finally. :P
Anyway, it's now good enough for a (very) fast computer to render in realtime. I've updated the codearchs entry; just click the link above!
Anyway, it's now good enough for a (very) fast computer to render in realtime. I've updated the codearchs entry; just click the link above!