Make cubemap light not shiney?

Blitz3D Forums/Blitz3D Beginners Area/Make cubemap light not shiney?

Ok, i have partially solved this by making my cubemap 2x2. It seems to flesh the light out more. Looks like i'll need to show and hide some light sprites to make my torch light more visible. Also have the problem of surfaces with lightmaps creating more light than the light source. Only really a problem with particle light sources, so the show and hide sprite idea should work.

I may also hide the lightmaps when rendering, so i only get the light sources... But, i will lose any reflective surfaces...