HideEntity disables all updates. Animation, Collision etc.
It does not exist "physically" in that frame (ie the last updateworld to this one) but can still exist graphically as renderworld works independent of updateworld.
thats a neat trick to reduce the detail calculation overhead of B3D terrains as well.
Learned it from a german community member.
It does not exist "physically" in that frame (ie the last updateworld to this one) but can still exist graphically as renderworld works independent of updateworld.
thats a neat trick to reduce the detail calculation overhead of B3D terrains as well.
Learned it from a german community member.