(1) There are plenty of broken ones. Flow beside MiniB3D Extended 2 will be the only one I really consider as 3D engine for BM. MiniB3D is nice but OGL only is a big no no for me, even if it would be god and had the same performance on Tuxies and Apples.
(2) Lets hope not. BRLs adventures in the editor creation have not shown anything but rotten fruits. Maplet, once been sold, lacks that many of even basic features that I still ask myself who payed for it (beside Puki who seems to own a gold sh*** donkey). The default IDEs for all BRL languages so far show the same massive lack from the professional point of view. So I don't see that they "out of nowhere" learn how to create usefull editors and environments. Thats sad but a fact. Especially given the Fact that even the "simple" TGB had 3 programmers and a fully working base engine (TGE) + 18 months of work in it for its initial release and another 12 to its current, really good state ... mapped onto BRL this makes about 60 months, by that time they will have dropped it quite some time ago, as B3D
(2) Lets hope not. BRLs adventures in the editor creation have not shown anything but rotten fruits. Maplet, once been sold, lacks that many of even basic features that I still ask myself who payed for it (beside Puki who seems to own a gold sh*** donkey). The default IDEs for all BRL languages so far show the same massive lack from the professional point of view. So I don't see that they "out of nowhere" learn how to create usefull editors and environments. Thats sad but a fact. Especially given the Fact that even the "simple" TGB had 3 programmers and a fully working base engine (TGE) + 18 months of work in it for its initial release and another 12 to its current, really good state ... mapped onto BRL this makes about 60 months, by that time they will have dropped it quite some time ago, as B3D