Naughty,
You are correct - unless you do it manually by using only the SetAnimTime entity,time#[,anim_seq] commands instead of the automatic ones.
Of course this means you have to control everything else manually too - e.g. looping animations will have to be manually coded, but I am sure a man of your calibre can handle that sort stuff...
IPete2.
You are correct - unless you do it manually by using only the SetAnimTime entity,time#[,anim_seq] commands instead of the automatic ones.
Of course this means you have to control everything else manually too - e.g. looping animations will have to be manually coded, but I am sure a man of your calibre can handle that sort stuff...
IPete2.