Exclude a mesh from a light

Blitz3D Forums/Blitz3D Programming/Exclude a mesh from a light

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I would render the rooms once, with all the lights on (With cameraClsMode cam,True,True set).

Then render each character individually, with only the light that's in the same room as he is (using CameraClsMode cam,False,False). That way you're still only rendering everything once.