I am using entitypickmode level,2,true
It is not an animmesh
The enemies and player are also pickable (if that is relevant for entityvisible)
basically if the player is visible the enemies can do something.
if not they do something else.
however it seems to ignore this completely and appears as if the player is visible whatever.
It is not an animmesh
The enemies and player are also pickable (if that is relevant for entityvisible)
basically if the player is visible the enemies can do something.
if not they do something else.
however it seems to ignore this completely and appears as if the player is visible whatever.