quick question
I have a level which is a single b3d model with buidings , walls etc.
entityvisible doesnt seem to work in this scenario.
enemies still react even if the player is completely hidden behind a wall or building.
Is it because the complete model does not obcure the views (obscurer is set).
should the buildings and walls be individually loaded and placed for this to work properly.
Does entityvisible get confused with my large entire model ?
I have a level which is a single b3d model with buidings , walls etc.
entityvisible doesnt seem to work in this scenario.
enemies still react even if the player is completely hidden behind a wall or building.
Is it because the complete model does not obcure the views (obscurer is set).
should the buildings and walls be individually loaded and placed for this to work properly.
Does entityvisible get confused with my large entire model ?