Optimazion issues... Whats with BlitzMax?!

BlitzMax Forums/BlitzMax Programming/Optimazion issues... Whats with BlitzMax?!

After checking it out I noticed a couple things:

It doesn't seem like the performance gets any better when I walked to the corner of the map (where less tiles should be rendered).

-Only render tiles that are used/on screen
-If you are using multiple layers rather than ordered rendering (to have the top of the tree to show infront of the sprite), make sure the loop for rendering in there is optimized. Possibly related to your animated tile system as well.
-I noticed a dark effect on blocked tiles as well; are these supposed to be part of a developing shadow system? whatever they are, they might be slowing things down.
-You aren't rendering black tiles for empty space either correct?

In windowed mode (i use maxgui), I noticed a better difference in using the new win32maxguiex with render speed in canvas. And yeah, using pixmaps for something like this is freakin horrible, been there done that.
Ross idea would work but the lag (if you have any) would be shown when you do move, which kind of defeats the purpose; and if everything was moving it would slow things down slightly more because of having to check which areas have been updated and setting values to the areas that have.

Aside from that, I found the game extremely smooth on my end. user-end's with puddy pc's are going to lag regardless of how much you optimize. As long as the game is still playable, I wouldn't halt progress because of this unless someone with a PCI-E graphics card is claiming <50fps lol.