Hi again,
I try to upload screenshots , but the message pop when i subment the screenshot (I don't know why since the type of screenshot is JEPG and resolution is 1024 * 768): "ERROR : Invalid image name"
I uploaded them on another website:
render to texture:

******************************************************************************************************************
shader use( simple toon shader I made):

******************************************************************************************************************
XAGND3D Engine Development:

******************************************************************************************************************
functions added :
DX9_ShadowColor
DX9_GetFPS
DX9_RGB
DX9_RGBA
DX9_MouseX ( cannot use blitz's mousex())
DX9_MouseY ( cannot use blitz's mousey())
DX9_CreateText
DX9_DrawText
DX9_ShowText
DX9_HideText
DX9_SetCurrentCamera
DX9_CameraFOV
DX9_CameraAspectRatio
DX9_GetCameraRangeNear
DX9_GetCameraRangeFar
DX9_GetCameraFOV
DX9_GetCameraAspect
DX9_ModifyAnimSeq
DX9_FreeAnimSeq
DX9_SetAnimTimeBySeq
DX9_AnimateBySeq
DX9_EntityDiffuseColor
DX9_EntityAmbientColor
DX9_EntityShininessColor
DX9_EntityEmissiveColor
DX9_EntityTransparent
DX9_EntityWireframe
DX9_EntityZBuffer
DX9_EntityBackfaceCulling
DX9_EntityFog
DX9_EntityLighting
DX9_EntityFlatShading
DX9_EntityUpdateNormals
DX9_EntityShadowShading
DX9_EntitySphereMapping
DX9_EntityDetailMapping
DX9_EntityLightMapping
DX9_EntityPolyCount
DX9_LightDiffuseColor
DX9_LightAmbientColor
DX9_LightShininessColor
DX9_LightAttenuation
DX9_LightSpotSettings
DX9_LightCastShadow
DX9_LightDirectionX
DX9_LightDirectionY
DX9_LightDirectionZ
DX9_CreateSkyBox
DX9_CreateMatrix4
DX9_GetViewMatrix4
DX9_GetProjectionMatrix4
DX9_GetProjectionViewWorldMatrix4
DX9_GetWorldMatrix4
DX9_InverseMatrix4
DX9_TransposeMatrix4
DX9_CreateHighLevelShader
DX9_CreateLowLevelShader
DX9_FreeShader
DX9_SetVertexShaderConstantVectorH
DX9_SetVertexShaderConstantMatrixH
DX9_SetVertexShaderConstantVectorL
DX9_SetVertexShaderConstantMatrixL
DX9_SetPixelShaderConstantVectorH
DX9_SetPixelShaderConstantMatrixH
DX9_SetPixelShaderConstantVectorL
DX9_SetPixelShaderConstantMatrixL
DX9_ApplyShader
DX9_DeActiveShader
I try to upload screenshots , but the message pop when i subment the screenshot (I don't know why since the type of screenshot is JEPG and resolution is 1024 * 768): "ERROR : Invalid image name"
I uploaded them on another website:
render to texture:
******************************************************************************************************************
shader use( simple toon shader I made):
******************************************************************************************************************
XAGND3D Engine Development:
******************************************************************************************************************
functions added :
DX9_ShadowColor
DX9_GetFPS
DX9_RGB
DX9_RGBA
DX9_MouseX ( cannot use blitz's mousex())
DX9_MouseY ( cannot use blitz's mousey())
DX9_CreateText
DX9_DrawText
DX9_ShowText
DX9_HideText
DX9_SetCurrentCamera
DX9_CameraFOV
DX9_CameraAspectRatio
DX9_GetCameraRangeNear
DX9_GetCameraRangeFar
DX9_GetCameraFOV
DX9_GetCameraAspect
DX9_ModifyAnimSeq
DX9_FreeAnimSeq
DX9_SetAnimTimeBySeq
DX9_AnimateBySeq
DX9_EntityDiffuseColor
DX9_EntityAmbientColor
DX9_EntityShininessColor
DX9_EntityEmissiveColor
DX9_EntityTransparent
DX9_EntityWireframe
DX9_EntityZBuffer
DX9_EntityBackfaceCulling
DX9_EntityFog
DX9_EntityLighting
DX9_EntityFlatShading
DX9_EntityUpdateNormals
DX9_EntityShadowShading
DX9_EntitySphereMapping
DX9_EntityDetailMapping
DX9_EntityLightMapping
DX9_EntityPolyCount
DX9_LightDiffuseColor
DX9_LightAmbientColor
DX9_LightShininessColor
DX9_LightAttenuation
DX9_LightSpotSettings
DX9_LightCastShadow
DX9_LightDirectionX
DX9_LightDirectionY
DX9_LightDirectionZ
DX9_CreateSkyBox
DX9_CreateMatrix4
DX9_GetViewMatrix4
DX9_GetProjectionMatrix4
DX9_GetProjectionViewWorldMatrix4
DX9_GetWorldMatrix4
DX9_InverseMatrix4
DX9_TransposeMatrix4
DX9_CreateHighLevelShader
DX9_CreateLowLevelShader
DX9_FreeShader
DX9_SetVertexShaderConstantVectorH
DX9_SetVertexShaderConstantMatrixH
DX9_SetVertexShaderConstantVectorL
DX9_SetVertexShaderConstantMatrixL
DX9_SetPixelShaderConstantVectorH
DX9_SetPixelShaderConstantMatrixH
DX9_SetPixelShaderConstantVectorL
DX9_SetPixelShaderConstantMatrixL
DX9_ApplyShader
DX9_DeActiveShader