Where's the big money in games, is it "Farm Frenzy" or "Tomb Raider Legend?"
For a small company, obviously casual games are much simpler to aim for, you have a couple of month turn around for each game, and it's easy to distribute through online game portals. But is there profit in this?
I see charts showing which casual games are most popular, but no idea of sales figures or revenue. How can we get this information as indie developers to see whether it's worth trying to make big projects, or aim lower at the casual market?
For a small company, obviously casual games are much simpler to aim for, you have a couple of month turn around for each game, and it's easy to distribute through online game portals. But is there profit in this?
I see charts showing which casual games are most popular, but no idea of sales figures or revenue. How can we get this information as indie developers to see whether it's worth trying to make big projects, or aim lower at the casual market?