entity pick

Blitz3D Forums/Blitz3D Beginners Area/entity pick

That's pretty much what I have already, only I don't use a goto. The problem is to tell the difference between the environment and the enemy. Their pickmodes are different, but it always seems to choose the environment. The code works (its only a mock up of first level, the cylinder used to be an animated arm with a handgun, for example) you can run it to see what I mean about the pickmode. The real game also has bullet holes and sparks.