I'm having fun with Chipmunk !
Thanks a lot Brucey :)
Today i discovered box2D v2.0 (well almost feature complete for 2.0) as Chipmunk is inspired by (or based on) Box2D does this make it a more featured physic engine ?
Does anybody know the big differences between these engine ?
I wish i could try this by myself but there is no BlitzMax port actually.
The only 2 stuff i would like being optimized with Chipmunk is :
- Elastic shapes don’t stack well (known problem)
- No swept volume collisions (known problem)
Box2D is more often updated with big features and a bigger community too.
What do you think about it ?
Thanks a lot Brucey :)
Today i discovered box2D v2.0 (well almost feature complete for 2.0) as Chipmunk is inspired by (or based on) Box2D does this make it a more featured physic engine ?
Does anybody know the big differences between these engine ?
I wish i could try this by myself but there is no BlitzMax port actually.
The only 2 stuff i would like being optimized with Chipmunk is :
- Elastic shapes don’t stack well (known problem)
- No swept volume collisions (known problem)
Box2D is more often updated with big features and a bigger community too.
What do you think about it ?