Yes, thats for 24 bits, but somehow it is creating the alpha channel (on shadows). This is very usefull, thanks Brucey. I'll take a look to see how the alpha channel is included in this 24 bit images, I think it is stored as a separate layer. I think that with all this information, the best I can do is to make a XP icon loader so see exactly how layers are stored there, then I can make the reverse operation. Anyway if any of you have more information on how the 2 layers are stored in a ICO, please let me know it.
in the msnd documentation:
that means that I have to store pixels on RGB format, and then a byte bank with all the alpha values?
thanks
in the msnd documentation:
24-bit color with an 8-bit alpha channel (32-bit total)
that means that I have to store pixels on RGB format, and then a byte bank with all the alpha values?
thanks