[qoute]It's just two different ways for the computer to store geometry data. Either way the geometry is drawn using the exact same renderer.[/quote]
thats mostly true, however the nurbs is considerably better at L.O.D. because thats what it is. in maya, the modeler i use, if you create a nurbs surface and look carefully it will look slightly faceted thats because the comp calculates how many polys of a certain size can fit on the surface. as for it looking better you can have the same size object with the same amount of points on it but the nurbs will look more detailed because theres more polys. personaly though I don't like modeling in nurbs.
thats mostly true, however the nurbs is considerably better at L.O.D. because thats what it is. in maya, the modeler i use, if you create a nurbs surface and look carefully it will look slightly faceted thats because the comp calculates how many polys of a certain size can fit on the surface. as for it looking better you can have the same size object with the same amount of points on it but the nurbs will look more detailed because theres more polys. personaly though I don't like modeling in nurbs.