My point with pixel shaders and modern tech being cheats is simply this; Water, reflections, mirrors, lighting, shadow volumes etc. It's all work arounds on the limits of technology.
Water, shadows, visible light, reflections etc has always been something that raytracers have shown off, and something that poly based 3D graphics cards has always struggled with and only now are doing estimations of this.
As I said this isn't a I'm right you're wrong, it's a debate and I'm curious what people have to say on the subject.
I'm really just playing devils advocate here trying to stimulate debate.
Water, shadows, visible light, reflections etc has always been something that raytracers have shown off, and something that poly based 3D graphics cards has always struggled with and only now are doing estimations of this.
As I said this isn't a I'm right you're wrong, it's a debate and I'm curious what people have to say on the subject.
I'm really just playing devils advocate here trying to stimulate debate.