To Poly or not to Poly... That is the question...

Miscellaneous Forums/General Discussion/To Poly or not to Poly... That is the question...

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John... A polygon mesh could simply a nurb surface where each vertex is a control point and every line is straight. Nurbs don't have to have straight lines joining them up therefore you could have more detail for the same amount of control points.

I can't see how a nurb model could possibly be less detailed than polygon. And generally I would suggest for the same amount of control points (vertices) you'd have more detail.

Not betting my life on this though!

Raytracing doesn't rule out using poly meshes anyway!