John... A polygon mesh could simply a nurb surface where each vertex is a control point and every line is straight. Nurbs don't have to have straight lines joining them up therefore you could have more detail for the same amount of control points.
I can't see how a nurb model could possibly be less detailed than polygon. And generally I would suggest for the same amount of control points (vertices) you'd have more detail.
Not betting my life on this though!
Raytracing doesn't rule out using poly meshes anyway!
I can't see how a nurb model could possibly be less detailed than polygon. And generally I would suggest for the same amount of control points (vertices) you'd have more detail.
Not betting my life on this though!
Raytracing doesn't rule out using poly meshes anyway!