To Poly or not to Poly... That is the question...

Miscellaneous Forums/General Discussion/To Poly or not to Poly... That is the question...

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The absolute ideal would be that CPU's get fast enough that you can do everything you want in software, but that's a long way off.

Raytracing the whole shebang is still not realistic at the moment, and I don't think it will be for some time. Presumably, even if you're raytracing, your models will be poly-based, and even with high end kit, realtime raytracing is not possible even for something like the original Quake. I'm sure it will come one day, but could be a few years off yet, especially with the current cpu frequency barrier.