Not much time right now, so only a short one: If i remember it correctly we already discussed about this here before. I think the first step will be better performing integrated chips like the Fusion from AMD (2/3 CPU cores with one GPU core) and then we'll see chips like the Larrabee with more and more cores on the die. Realtime Engines will start to replace polygon engines in the future but it will take some years to make this common hardware and they also have to sort some software issues out, for example the animation issues. I think that in the end the raytracing engines will be better than the polygon engines and most important they are likely to work more reliable and also offer a more consistent look on different systems due to less propritary issues. So i welcome them.
To Poly or not to Poly... That is the question...
Miscellaneous Forums/General Discussion/To Poly or not to Poly... That is the question...The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.