Gyrobot

Miscellaneous Forums/Blitz Showcase/Gyrobot

I had this game for months on my hard drive, nearly a year... good one, nice retro feeling and quite fun.

2. Orient the direction controls so a single key moves along a line of blocks... if that makes any sense. Basically angle the movement directions at 45 degrees to what they are. This is how all the geometric games used to work and it feels better.

Actually, I always found it very annoying and confusing even in the zx spectrum era (and it's the major difference I noticed between the original and portal version of Mr Robot, a great old school rpg from Moonpod Games, so I suppose I'm not alone on that one).