.b3ds and strange tris

Blitz3D Forums/Blitz3D Programming/.b3ds and strange tris

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args I'm stupid. it was so damned obvious:

Remove ScaleMesh!
You can and must not use mesh commands on bone animated objects!
you must only use entity commands!

Reason:
Mesh commands only affect the geometry. Its easy to see why anything attached through weights to a bone must tick out when it is moved away from its bone ^^
Entity commands affect bone and mesh.