args I'm stupid. it was so damned obvious:
Remove ScaleMesh!
You can and must not use mesh commands on bone animated objects!
you must only use entity commands!
Reason:
Mesh commands only affect the geometry. Its easy to see why anything attached through weights to a bone must tick out when it is moved away from its bone ^^
Entity commands affect bone and mesh.
Remove ScaleMesh!
You can and must not use mesh commands on bone animated objects!
you must only use entity commands!
Reason:
Mesh commands only affect the geometry. Its easy to see why anything attached through weights to a bone must tick out when it is moved away from its bone ^^
Entity commands affect bone and mesh.