IH: Yeah I said it *may* not work great with physics engines, but it really depends on what you are doing with the engine and how it is written. I plugged SSwifts into my framework and it was fine for example. As for the other issue, I was talking out my ass it seems - I was thinking of an issue a while back where Flip -1 was supposed to be in sync with vsync in windowed mode (and it was) but it was out of phase and so you had this big fixed horizontal tear moving on the screen.
Same speed on all machines and Tweening
BlitzMax Forums/BlitzMax Beginners Area/Same speed on all machines and TweeningThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.