Particle effects aren't very hard to code and don't really need much maths unless you are doing something unusual. However, they take quite a bit of fiddling to get looking right in my experience. My framework has a particle engine that I've used for my games, but no editor. I'm looking forward to the finished version of Jake L's Splash when it can do anim strip exports in PNG (although I'll only make small ones as anim strips are *very* VRAM hungry...
Pay for RPG effects
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