tower defense type game AI

BlitzMax Forums/BlitzMax Programming/tower defense type game AI

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I am currently researching the Influence Maps they seem to be a good way to do it, I will try my first way though and if it works stick with that. I was thinking of doing the following pseudo code of coarse.

moveentity(mob),0,0,.1
if mobs collision sphere collides with tower pointentity(mob) at next collision sphere then continue moving forward.