make it virtual grid based by dividing it into AxB sized areas.
"non tile based" is an approach that only works if you write a 3D engine highly opted for different pick and check operations so AI can be world aware ... but thats a highly complex tasks so normally virtual grids are far simpler. Or potential fields
"non tile based" is an approach that only works if you write a 3D engine highly opted for different pick and check operations so AI can be world aware ... but thats a highly complex tasks so normally virtual grids are far simpler. Or potential fields