MMORPG

BlitzMax Forums/BlitzMax Programming/MMORPG

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

make it virtual grid based by dividing it into AxB sized areas.

"non tile based" is an approach that only works if you write a 3D engine highly opted for different pick and check operations so AI can be world aware ... but thats a highly complex tasks so normally virtual grids are far simpler. Or potential fields