dynamic water (b3d port-over)

BlitzMax Modules Forums/MiniB3D/dynamic water (b3d port-over)

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How would this work on an irregular surface? (i.e. same surface it uses but some faces deleted to create different shapes, like for terrain lakes/ponds etc)

Just looking for a point in the right direction..

EDIT: Use a TMap (uneducated guess), or a type for each individual face? Another idea is to use the same setup, only to define different boundaries for the edges of the effect (no clue how.)