How would this work on an irregular surface? (i.e. same surface it uses but some faces deleted to create different shapes, like for terrain lakes/ponds etc)
Just looking for a point in the right direction..
EDIT: Use a TMap (uneducated guess), or a type for each individual face? Another idea is to use the same setup, only to define different boundaries for the edges of the effect (no clue how.)
Just looking for a point in the right direction..
EDIT: Use a TMap (uneducated guess), or a type for each individual face? Another idea is to use the same setup, only to define different boundaries for the edges of the effect (no clue how.)