Game Model Format

BlitzMax Forums/BlitzMax Programming/Game Model Format

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What information the material format would contain:

Visual Material:
Information on Texture0 to Texture7, including UVSet, BlendCombination(Src-Dest), Position, Rotation and Scale
Additional Textures (Normal, Ocapacity, Specularity) and values for them (specularity factor etc)
Reference to physical Material
Reference to sound material if intend to have "per material" sound reactions like step sounds or impact sounds

Physical Material:
Informations you would see as usefull here. To few experience to give usefull points here

Sound Material:
Sound and sound specific informations like range, loop, volume,falloff and other things depending on the intend feature.