Dreamora, you misunderstood what Jodh meant. The fact that earlier DX versions still had a fixed function pipeline isn't important. The thing is that for quite a long time now, the fixed function pipeline funcitonality has under the hood internally converted into low-level grafix card instructions. These instructions more or less directly map to the shader code. This means that shader code has almost a one to one correspondance with graphix card instructions, while for fixed function pipeline the "distance" between the API and what is acutally executed is far bigger.
Game Model Format
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