Recursive calls and stack space

Miscellaneous Forums/General Discussion/Recursive calls and stack space

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I've used it for floodfills, which should be a perfect use of it, but it always hits the stack space limit.

I rewrote the floodfill to use a queue instead of calling it in a function - no problem then.