I recently implemented a function (in C++) to read a B3D file without recursion. First I converted the code provided in 'Specs and Utils->Sample Blitz code' link but I couldn't load most of my B3D models because there is recursion when reading chunks. Now without recursion I can read all the models with safe (no matter how large the files are)
Usually a First-In-Last-Out queue helps you to override.
If I remember well you can set how large your program stack will be, but you cannot count on this in real problems as mentioned above.
Usually a First-In-Last-Out queue helps you to override.
If I remember well you can set how large your program stack will be, but you cannot count on this in real problems as mentioned above.