You're not defining a source buffer, so this ...
CopyRect 0,0,128,128,0,0,0,TextureBuffer( radtex )
Should be this ...
CopyRect 0,0,128,128,0,0,backbuffer(),TextureBuffer( radtex )
This should have no effect on collisions but if you need help with that post your definitions etc... or some working code.
Stevie
CopyRect 0,0,128,128,0,0,0,TextureBuffer( radtex )
Should be this ...
CopyRect 0,0,128,128,0,0,backbuffer(),TextureBuffer( radtex )
This should have no effect on collisions but if you need help with that post your definitions etc... or some working code.
Stevie