Tilesets & RPG maps

BlitzMax Forums/BlitzMax Programming/Tilesets & RPG maps

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The point is the number of iterations to process it. Every iteration does take time away from the next process you need done. I've done this design with my tilemap editor and its actually faring much faster than it was before. (visit http://www.computercoder.org - 2D World Designer, still a WIP)

I understand the render to screen takes time as well, just shaving off as much as possible where I can. I can see where it doesn't scale well either. :)

This method also works well when you are not using accellerated gfx APIs like DX or OGL. GDI for instance. Anywho... There's several ways to skin a cat right? ;)