computercoder: That would probably be a little faster if you weren't rendering anything. But the bottleneck is usually the rendering speed not the logic speed. At least with today's faster cpu speeds it is. I did similar coding optimizations with my engine, and it really wasn't worth it to code like that. It make's scaling the code a little more complex and probably is not worth the bang for the buck. ;)
Tilesets & RPG maps
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