MMORPG

BlitzMax Forums/BlitzMax Programming/MMORPG

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You can do server/client stuff in BlitzMax, im using it for Elite Multiplayer. It is true the more players you have the more bandwidth you require for example 64bytes per packet for one player (say 10 packets a second is 640bytes). Now if you have ten players thats 6400bytes so the more you add the more bandwidth you need to keep it flowing properly.

Yes it doesnt have multithreading but not all server stuff requires it, yes TBH its down to the programmer not the language. Hell I wrote a game with a mate back in 1990 using Turbo Pascal and that handled 128 players over IPX.