Networks behind NAT

BlitzMax Forums/BlitzMax Programming/Networks behind NAT

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Becouse the server is public with static IP and is the user connecting to the server and not the other way. If there's not a game server, one of the clients has to accept connections so he needs a public known IP and port.