Letterbox code + Alien Space Beetles Test

BlitzMax Forums/BlitzMax Programming/Letterbox code + Alien Space Beetles Test

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Guys, first off, thank you so much for taking the time to do this. For those of less fortunate enough to understand the tech side, I have 3 final favor(s) to ask.

1) Could another topic be created just calling it "Universal Projection Matrix Handling" or something similar and then put the final code in it? Perhaps in the beginner section?

2) Could you also explain in detail in the thread how to read the mouse properly in the virtual res.

3) Could you also explain in detail the mods needed to make top left equal 0,0 just like normal BMax?

Alot more people would then realize exactly what this does. I think this is probably one of the most vital contributions to the BMax community. 100% needed for any serious game designer. Hats off to all of those involved!