With that attempt it will never become faster ... you render several images for each letter ... that means that you easily render several (ten)tousand objects each frame ... thats a clear no go ...
Implement a "lower level" system or check out the DrawImageArea / DrawImageRect functions that allow you to use 1 texture with all chars in instead of XY different ones and draw subareas of that.
Implement a "lower level" system or check out the DrawImageArea / DrawImageRect functions that allow you to use 1 texture with all chars in instead of XY different ones and draw subareas of that.