TalkBubble (working!) > How to optimize?

BlitzMax Forums/BlitzMax Programming/TalkBubble (working!) > How to optimize?

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With that attempt it will never become faster ... you render several images for each letter ... that means that you easily render several (ten)tousand objects each frame ... thats a clear no go ...

Implement a "lower level" system or check out the DrawImageArea / DrawImageRect functions that allow you to use 1 texture with all chars in instead of XY different ones and draw subareas of that.