that fragmentation stuff is most likely one of the reasons why commercial games always use zips even if not encrypted or anything. just to make sure that the data is much more likely in the same place to be handled as a virtual file system and loaded selectively when needed.
Fragmentation and bad file placement actually makes a serious difference on loadup of media ... the more files there are, the worse it can get depending on the harddisk layout of the files.
Fragmentation and bad file placement actually makes a serious difference on loadup of media ... the more files there are, the worse it can get depending on the harddisk layout of the files.