Sprite Candy Cursor

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Im not totally undestanding this.

Your saying do something like...

"Set your camerarange in the first render of the MAIN camera to something like 2,far range. This will render everything in the backround."
HideEntity RadarCam
CameraRange MainCam,2,1000
Renderworld()

"Don't clear the back buffer, and render the other camera, normal camera range, to get your radar camera hud."
HideEntity MainCam
Showentity RadarCam
Renderworld()


"THEN, again don't clear the backbuffer, and set the main camera range, only to render your HUD. You should only need a very small distance to do this."
HideEntity RadarCam
ShowEntity MainCam
CameraRange MainCam,2,3
Renderworld()