So I would do this, right?
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If LinePick(bulletx , bullety , bulletz , lastbulletx , lastbullety, lastbulletz , bulletradius) = enemymodelhandle then
delete enemy
delete bullet
End If
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If LinePick(bulletx , bullety , bulletz , lastbulletx , lastbullety, lastbulletz , bulletradius) = enemymodelhandle then
delete enemy
delete bullet
End If