( gameplay ^ 2 ) * ( hype ^ 2 ) * sqrt( ( graphics / ( currentYear - 1972 ) ) ^ 2 + ( sound / ( currentYear - 1972 ) ) ^ 2 )
Obviously gameplay and hype are always increasing with time. We started with 2 paddles and a bouncing ball and now we can do just about anything from real life and then some. Hype started as computer disk in plastic bags with lables and now we have full blown midnight launches and more.
Graphics and sound are both means to an end. Additionally, they are quite relative to the times. Specifically, although they do keep getting better (Pong might be graphic 1 and Crysis a 100) they are represented with diminishing returns in the above equation.
Obviously gameplay and hype are always increasing with time. We started with 2 paddles and a bouncing ball and now we can do just about anything from real life and then some. Hype started as computer disk in plastic bags with lables and now we have full blown midnight launches and more.
Graphics and sound are both means to an end. Additionally, they are quite relative to the times. Specifically, although they do keep getting better (Pong might be graphic 1 and Crysis a 100) they are represented with diminishing returns in the above equation.